ย้ถนสำฦตนูอ๘

Graduate Certificate in Virtual Reality, Full-time & Part-time

University of London

Programme Overview

Application

No intake

More Programme Details

Awarded by University of London, UK and Developed by the Federation Member, Goldsmiths, UK.

Virtual Reality (VR) is the creation of immersive, simulated environments using computer systems. Advancements in technology has now put virtual reality in the hands of the consumer. This has created a demand for people who can develop this software and experiences in this medium.

VR involves the creation of immersive, simulated environments using computer systems. Recent technology advances have made it possible to create high fidelity, high immersion virtual realities which people can access with consumer hardware. Virtual reality has many application areas, including entertainment, education and military.

By studying this Graduate Certificate you will:

  • demonstrate a sound understanding of the main areas of virtual reality and development and also demonstrate the ability to exercise critical judgement to the evaluation of virtual reality applications.
  • apply a critical understanding of essential concepts, principles and practices of virtual reality, and critically evaluate the results.

Further Studies & Career Prospects
Upon graduation, you will have a strong background in programming and good skills in at least one programming language, so you will be a suitable candidate for most of the jobs in the computing industries that do not require a strong specialisation and/or significant work experience.

Jobs such as software developer, programmer, web developer, system analyst, database application developer, junior games developer, junior data scientist, etc. in areas including the technology sector, media industries, the health sector, transport, the financial sector, e-government etc., are all open to you. Your skills will be equally suited to small start-up companies and large organisations.

As an alternative route, you could consider continuing your professional development with postgraduate studies in any specialised field of computing.

This programme will run over one semester each year (6 months). Student can study up to four new modules in one semester.

Classes
 

  • All classes are conducted on ย้ถนสำฦตนูอ๘ campus unless otherwise stated. 
  • Classes are held in three-hour blocks between Monday and Friday, starting at 8.30am, 12pm, or 3.30pm. There are occasional classes on weeknights at 7pm and weekends.
  • Average teacher-student ratio: 1:80
  • Minimum class size to commence: 25 students

Academic Support
 
  • Local faculty support from ย้ถนสำฦตนูอ๘ and online academic support from Goldsmiths, University of London.
  • A blended learning approach is adopted. Besides learning via online resources, ย้ถนสำฦตนูอ๘ prepares students for discussion, coursework or project work; face-to-face sessions emphasizing discussions, case studies, and hands-on exercises. In class, the lecturer facilitates discussion and learning. As such, a large amount of time is spent on a mixture of:
    • Lectures, Lab work, Computer simulation sessions, and Online learning through Coursera
  • Academic materials are drawn from:
    • Coursera, Virtual Learning Environment (VLE), ย้ถนสำฦตนูอ๘Connect portal, and University materials such as subject guides, past exam papers and exam commentaries, reading lists and handbooks on good study strategies

Learning with Coursera
 

The Graduate Certificate programme is fully developed and taught by the same faculty that teaches on-campus at University of London. The University of London leverages Coursera’s online education platform to deliver the programme curriculum, allowing our students to benefit from Coursera features such as interactive video transcription, in-course note taking, and seamless learning across multiple devices.

The supplementary readings, video lectures, assignments, and discussion forums are extensively discussed in class. Students also collaborate on group projects using Zoom and Slack. Students may access all course materials anywhere with the mobile app on Coursera, available on iOS and Android.
 

Using the mobile app, learners can: (1) Save a week’s worth of content for offline access with one click (2) Save and submit quizzes offline (3) View text transcripts of lecture videos (4) Take notes directly in the app (5) Set reminder alerts to help students progress.

 

Candidature Period

Minimum / Maximum period:
Minimum: 6 months
Maximum: 5 years

No refund or recourse should the student fail to complete within the maximum period.

At ย้ถนสำฦตนูอ๘, students who are academically weak and find it difficult to progress or complete the programme within the minimum duration will receive counselling.

ย้ถนสำฦตนูอ๘ reserves the right to withdraw a student who cannot cope with the demands of the programme, especially when the student’s pass has expired.

Minimum Class Size

There will be a minimum of 25 students for the programmes to commence. Students will be informed within one month prior to class commencement if the programme fails to commence due to low take up rate.
Average teacher-student ratio: 1:80

Curriculum

This programme will run over one semester each year (6 months). Student can study up to four new modules in one semester.

Three core modules:

  • CM2030 Graphics programming
  • CM3025 Virtual reality
  • CM3045 3D graphics and animation
Plus One compulsory module:
  • CM3055 Interaction design

Note: Each modules is assessed either by coursework or a combination of coursework and a two-hour unseen written examination.

Module Information (PDF 114 KB)

  • An acceptable Bachelor's degree;
  • An acceptable Master's degree (or any other appropriately accredited Level 7 award) provided this is at least 1 year full time in duration.
Plus:
  • GCSE Mathematics (Grade A - B) or equivalent
For information on international qualifications, refer to ย้ถนสำฦตนูอ๘’s International Student Prospectus.
 

English Language Requirements

  • Demonstrate a good level of English to be admitted to the programmes.

UOL accepts a range of evidence, including proficiency test scores. Those without evidence may be considered on a case-by-case basis by UOL.

Not Applicable

Not Applicable

No Content Available

  • Attendance requirement

    Local: 75%
    International (inclusive of Dependent Pass/Long-term Visit Pass holders): 90%

    Assessment & Exams

    Modules

    Each module, excluding the Final Project, is assessed either by coursework or a combination of coursework and a two-hour unseen written examination.

    Note: Each coursework element may consist of multiple items of assessment. The pass mark for any element of assessment is 40%.

    Final Project

    The summative assessment for the Final Project consists of both coursework and a written examination, weighted in the ratio 80:20. The written examination consisting of questions relating to your project.

    Each item of coursework, totaling 80% of the overall mark for the Final Project, is weighted as follows:

    Summative Assessment

    Percentage of overall Module

    Project proposal

    Pass / Fail

    Progress logs

    5%

    Preliminary project report

    10%

    Project presentation video

    5%

    Final project report and code

    60%


    Grading Scheme

    70-100 : First Class Honours
    60-69   : Second Upper Class Honours
    50-59   : Second Lower Class Honours
    40-49   : Third Class Honours
    0-39     : Fail

    A student who does not qualify for honours may be awarded a Diploma of Higher Education in Computing Studies as an exit award.

    Graduation

    The award of the Graduate Certificate requires successful completion of all modules.

    Graduates may participate in the presentation ceremony on ย้ถนสำฦตนูอ๘ campus in April or the University of London (UK) in March.

    Graduates of the UOL International Programmes may progress to postgraduate studies either locally or overseas.

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